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Text File  |  1999-11-15  |  1KB  |  37 lines

  1. # Jones 3D Sound Definition File
  2. #
  3. # IceBoss.snd
  4. #
  5. # SHW Ice Boss sounds
  6. #
  7. # [MDR]
  8. #
  9. # (C) 1999 LucasArts Entertainment Company L.L.C.  All Rights Reserved
  10.  
  11.  
  12. #                                                        Min.    Max. 
  13. #Mode                WAV file                    Flags    Radius     Radius     Volume 
  14. #==================    ===========================    =======    =======    =======    =======
  15. lwalkhard            fol_ib_walk_l.wav            0x80    0.5        5.00    1.0
  16. rwalkhard            fol_ib_walk_r.wav            0x80    0.5        5.00    1.0
  17. lrunhard            fol_ib_walk_l.wav            0x80    0.5        5.00    1.0
  18. rrunhard            fol_ib_walk_r.wav            0x80    0.5        5.00    1.0
  19.  
  20. lwalksnow            fol_ib_walk_l.wav            0x80    0.5        5.00    1.0
  21. rwalksnow            fol_ib_walk_r.wav            0x80    0.5        5.00    1.0
  22. lrunsnow            fol_ib_walk_l.wav            0x80    0.5        5.00    1.0
  23. rrunsnow            fol_ib_walk_r.wav            0x80    0.5        5.00    1.0
  24.  
  25. deflected            gen_ricochet_boss.wav        0x80    0.5        5.00    1.0        # 85
  26.  
  27. scrapeearth            pru_boulder_crash_c.wav        0x80    0.5        5.00    1.0        # 88
  28. death1                shs_boss_roar.WAV           0x80    0.5        5.00    1.0        # 98
  29. death2                gen_grenade_explode.wav        0x80    0.5        5.00    1.0        # 99
  30.  
  31. fire1                fol_ib_attack_claw.wav        0x80    0.5        5.00    1.0
  32. fire2                fol_ib_attack_spit.wav        0x80    0.5        5.00    1.0
  33.  
  34. reserved1            fol_ib_roll_1.wav            0x80    0.5        5.00    1.0        # Rolling sound
  35. reserved2            fol_ib_roll_2.wav            0x80    0.5        5.00    1.0        # Rolling sound
  36. reserved3            fol_ib_roll_hit.wav            0x80    0.5        5.00    1.0        # Stop rolling hit sound
  37.